
The damage radius of ship-dropped depth charges has been significantly increased: 450 to 800 m.
Added a warning when a collision is possible when transitioning to a selected depth.Īnti-submarine gameplay and submarine survivabilityĪfter some analysis of their combat effectiveness, we’re reducing the survivability of submarines in Update 0.11.4:. Added a marker on the depth meter displaying the depth at which the sea floor under the submarine is located, as long as the seafloor above the submarine’s maximum depth. Added a warning icon when aiming a sonar ping in a direction that intercepts with an island, similar to the one used for main battery guns. In order to unclutter the interface, the animation associated with a sonar ping hitting a target has been toned down for ships which currently have active pinged sector, and the sound effect for them has been removed. 90+ seconds: These limits will be softened. 40-89 seconds: 5 in total, with no more than 4 destroyers and no more than 2 submarines. 0-39 seconds: 4 in total, with no more than 4 destroyers and no more than 2 submarines. The limit on the number of destroyers and submarines in a team will depend on the length of the waiting time of the first player in the queue: The following changes to the matchmaker will be implemented with the release of Update 0.11.5: Removal of the ability to remain constantly between two depth states by quickly tapping the dive and surface buttons. New mechanics for displaying the source of enemy sonar pings. Anti-submarine gameplay and submarine survivability. We received a lot of feedback about our testing of submarines, so we’re here to address the following commonly-raised points: